execute if score game_run system matches 1 as @e[tag=chargeArea,type=marker] at @s run execute as @a[distance=..5] at @s run item modify entity @s weapon.mainhand {function:"set_damage",damage:0.0001,add:true}
execute if score game_run system matches 1 as @e[tag=chargeArea,type=marker] at @s run tp @s ~ ~ ~ ~10 ~
execute if score game_run system matches 1 as @e[tag=chargeArea,type=marker] at @s run particle happy_villager ^ ^ ^5 0 0 0 0 5 normal @a